Author Topic: Flint county class spawn suggestion++  (Read 13137 times)

Offline Madman

  • VIP
  • Hero Member
  • **
  • Posts: 1483
  • Rank: Shooter
  • Score: 56402
Re: Flint county class spawn suggestion++
« Reply #15 on: April 18, 2018, 10:38:20 am »
Leave it as it is -1
menace> {33CCFF}[4] {FFFFFF}SMALL PENIS IRAN DOGS
menace> {33CCFF}[4] {FFFFFF}SMALL PENIS IRAN DOGS
Dr.MaDMaN[GgT]> {33CCFF}[3] {FFFFFF}Retarded mode is on
DedeceK> {33CCFF}[27] {FFFFFF}LOL
DedeceK> {33CCFF}[27] {FFFFFF}madman he wanan mute again

Offline Oakley

  • VIP
  • Jr. Member
  • **
  • Posts: 56
  • Rank: Unknown
  • Score: Unknown
Re: Flint county class spawn suggestion++
« Reply #16 on: April 19, 2018, 12:58:45 pm »
I like this  +1

Offline Sabit

  • VIP
  • Jr. Member
  • **
  • Posts: 93
  • Rank: Trick
  • Score: 4372
  • Rubber Duck member since 2013
Re: Flint county class spawn suggestion++
« Reply #17 on: April 19, 2018, 08:23:42 pm »


Offline Darwin

  • VIP
  • Sr. Member
  • **
  • Posts: 407
  • Rank: Unknown
  • Score: Unknown
  • Good choice,Bad choice life still goes on
Re: Flint county class spawn suggestion++
« Reply #18 on: April 21, 2018, 02:34:30 am »
Smart +1

Offline FlapJack[M.I.B]

  • VIP
  • Sr. Member
  • **
  • Posts: 317
  • Rank: Unknown
  • Score: Unknown
  • FUCK LIKE THERE'S NO TOMORROW
Re: Flint county class spawn suggestion++
« Reply #19 on: April 24, 2018, 07:10:32 pm »
Yeah. +2


Offline Captain

  • Full Member
  • ***
  • Posts: 105
  • Rank: Unknown
  • Score: Unknown
    • 404 Not Found?
Re: Flint county class spawn suggestion++
« Reply #20 on: May 13, 2018, 06:48:48 am »
+12345678910
,--,---. 
/==/ - ` \
\==\/\ - |
 `--`/ `/ 
  |==|  | 
  `--`--` 
    .=.   
   :=; :   
    `=`

Offline Ice_Bear

  • Newbie
  • *
  • Posts: 47
  • Rank: Unknown
  • Score: Unknown
Re: Flint county class spawn suggestion++
« Reply #21 on: May 13, 2018, 08:58:00 am »
I would like to see this change, +1

Offline Altus_Demens

  • Admin
  • Hero Member
  • ****
  • Posts: 1119
  • Rank: Hoodsta
  • Score: 23951
Re: Flint county class spawn suggestion++
« Reply #22 on: May 13, 2018, 04:15:06 pm »
Placing the terrorists spawn between the separate (what for?..) cops and SWAT spawn is a bad idea, it would be an endless fight, especially considering the location of the president spawn. The current placements is better - IMHO. -1.
A paltry man and poor of mind
At all things ever mocks;
For never he knows, what he ought to know,
That he is not free from faults.

Offline YoMama

  • VIP
  • Hero Member
  • **
  • Posts: 638
  • Rank: Hoodsta
  • Score: 24630
Re: Flint county class spawn suggestion++
« Reply #23 on: May 15, 2018, 03:57:47 am »
People dont know about the way to the airport. Its an airport where people dont go to because its Not on the map. Its a built ig airport. And do you think people are creative? Oh pls..
« Last Edit: May 15, 2018, 03:59:26 am by YoMama »

Offline Shark_The_Helicopter

  • Hero Member
  • *****
  • Posts: 1001
  • Rank: Unknown
  • Score: Unknown
  • pablo dicasso
Re: Flint county class spawn suggestion++
« Reply #24 on: May 15, 2018, 06:55:40 am »
-1

I don't see anything good coming out of this suggestion of spawns.

As YoMama already showed you there are multiple ways to get out of spawn. (Don't know what that green line means tho)

While it's true that most players don't know about either route, memorization of it takes like 2-4 turns, anyone with a brain would just drive and adapt well or scout early (either as vice or civilian) for suitable places and routes. Besides if anyone even played the singleplayer they would know alternative routes, and if not they have to face a disadvantage.

It's also true that the airport is not known and it surprised me when I came to know of it as well.
Server can mention the secret airport in it's Random Tips.

And Flint County is such a map with so much height difference between terrains that getting into the woods or the mountain is a bonus spot which buys you 2-3 minutes atleast unless you are seriously outnumbered like 4:1.

So getting past the urban spot to more rural areas is a challenge with reward, of which there are multiple routes. (as already shown by YoMama)

Armor and Health spot change is unnecessary too (I get that it's cause of Civilian spawn placement due to new Presi Spawn) one of the most times when secondary refills are accessed is when there is a deficit of both, so both are placed on the same level of ground and not so far apart, so one can refill both. Placing one on the freeway and one in the mountain is just impractical.

Cops moving out from angel pine is bad cause they have less area and cover to protect their spawn from intruders.
 
Swat position will just make them more useless as they should be near the cops.

Most disadvantageous position is the Terrorist spawn, they are pinned down. If they go main armor, they won't retain much of the advantage since SWATs can flank them, and the incoming cop wave can kill them off, go west and get encountered by cops who are far more deadlier than SWATs (unless there is a Shotgun-Tec9-Deagle Master).

Current positions offer them about equal convenience to both Main Armor and Secondary Armor/Health Spawns. I don't see this being a possibility in your spawns. Secondary Armor is a major thing that the server needs in every map.

Not to mention it will also encourage Cop vs Terro DM more than going after president.

If you suggest boats and aircrafts then it's sorta impractical, boats are limited and carrying teammates in it is always a bad idea unless there is a skilled boat driver who knows when to drive it or and when not. Aircraft is super limited since due to the spawn being so small sparrow is the only option, which is bad for main armor, it won't be balanced at all in most situations. If Cops>Terro, It gets shotdown by mere M4, If Terros>Cops, Cops barely holding out the main armor gets finished by Helikills.



And why should being not creative be compensated on tho? Won't limitations actually kinda push them to look for alternative and better ways to solve a problem?



%

Offline YoMama

  • VIP
  • Hero Member
  • **
  • Posts: 638
  • Rank: Hoodsta
  • Score: 24630
Re: Flint county class spawn suggestion++
« Reply #25 on: May 15, 2018, 07:13:58 am »
As YoMama already showed you there are multiple ways to get out of spawn. (Don't know what that green line means tho)
The green line is a creative but unlucky President flying a stuntplane, of course :)

It's also true that the airport is not known and it surprised me when I came to know of it as well.
Server can mention the secret airport in it's Random Tips.

If you suggest boats and aircrafts then it's sorta impractical, boats are limited and carrying teammates in it is always a bad idea unless there is a skilled boat driver who knows when to drive it or and when not. Aircraft is super limited since due to the spawn being so small sparrow is the only option, which is bad for main armor, it won't be balanced at all in most situations. If Cops>Terro, It gets shotdown by mere M4, If Terros>Cops, Cops barely holding out the main armor gets finished by Helikills.
Yeah, I do think making the airport easier to find would be good- maybe make an /airport command that tells you where it is (hopefully graphically or with some direction like "1000 ft southwest of your current position". Boats aren't just limited, they're floating death traps.

There used to be a Skimmer in the river near the President's spawn- I suggest adding that back in and a few more along the river. I'm not sure what spawn you're talking about, but it's not difficult at all to land a Dodo or Rustler at the President spawn and take off (Skimmers can also land in the two ponds right behind the spawn). You can land bigger planes on the road nearby.

Offline Shark_The_Helicopter

  • Hero Member
  • *****
  • Posts: 1001
  • Rank: Unknown
  • Score: Unknown
  • pablo dicasso
Re: Flint county class spawn suggestion++
« Reply #26 on: May 15, 2018, 12:19:30 pm »
Quote
Boats aren't just limited, they're floating death traps.

Well to be fair they can be very useful if utilized properly , SAMP physics for vehicles makes the any unused vehicle invunerable in anyway (except for OP Tip Damage by flipping over, boats are tip proof to begin with), but since boats don't sink if not used on water (unlike vortex,it's classified as aircraft so it sinks sometimes) the frontal end of boats like Predator not only give a partial cover but also has twin M4s. So just leave the boat against fire and shoot from backside. Boats can be used as portable covers, I have used it even on land lol.

Not to mention powerboats like squalo via a bug can be insanely fast.

While I agree some of them are useless and are floating death traps like the Reefer,
Reefer should be removed tho, it's too slow, rather have tropic where there is one extra level for height.

Quote
There used to be a Skimmer in the river near the President's spawn- I suggest adding that back in and a few more along the river. I'm not sure what spawn you're talking about, but it's not difficult at all to land a Dodo or Rustler at the President spawn and take off (Skimmers can also land in the two ponds right behind the spawn). You can land bigger planes on the road nearby.

+1 A skimmer would be nice, It's flint county and it has almost every type of plane in it's airport but not having amphibious aircrafts like Leviathan and Skimmer is just out of theme and weird. Water is a major thing in the map.

By the spawn I meant the suggested terrorist spawn,as I was continuing from there. I will fix it and make it more specific. Having planes on the road would be too stupid and there isn't any suitable place for plane takeoff near it (maybe the current armor spawn but it would be too crowded and odd)





%

Offline YoMama

  • VIP
  • Hero Member
  • **
  • Posts: 638
  • Rank: Hoodsta
  • Score: 24630
Re: Flint county class spawn suggestion++
« Reply #27 on: May 16, 2018, 12:47:01 am »
Well to be fair they can be very useful if utilized properly , SAMP physics for vehicles makes the any unused vehicle invunerable in anyway (except for OP Tip Damage by flipping over, boats are tip proof to begin with), but since boats don't sink if not used on water (unlike vortex,it's classified as aircraft so it sinks sometimes) the frontal end of boats like Predator not only give a partial cover but also has twin M4s. So just leave the boat against fire and shoot from backside. Boats can be used as portable covers, I have used it even on land lol.
I consider the accelerate/let boat coast while being shot at/accelerate tactic to be a dirty tactic and borderline cheating. Even so, it's usually just prolonging the inevitable.

Having planes on the road would be too stupid and there isn't any suitable place for plane takeoff near it (maybe the current armor spawn but it would be too crowded and odd)
I hope you didn't think I was suggesting adding plane spawns on the road. I was just saying that it's fairly easy to land on the roads to pick up the President or teammates with them.

Offline Shark_The_Helicopter

  • Hero Member
  • *****
  • Posts: 1001
  • Rank: Unknown
  • Score: Unknown
  • pablo dicasso
Re: Flint county class spawn suggestion++
« Reply #28 on: May 16, 2018, 02:52:10 pm »
Quote
I consider the accelerate/let boat coast while being shot at/accelerate tactic to be a dirty tactic and borderline cheating. Even so, it's usually just prolonging the inevitable.

It's still less dirty than blocking the only entrance to area69 with a car and waiting for it to despawn and maybe even /eject during kamikaze lol.

Quote
I hope you didn't think I was suggesting adding plane spawns on the road. I was just saying that it's fairly easy to land on the roads to pick up the President or teammates with them.

I mean't the road beside the suggested terro spawn lol.
%

Offline BugsBunny

  • VIP
  • Full Member
  • **
  • Posts: 102
  • Rank: Unknown
  • Score: Unknown
  • xd
Re: Flint county class spawn suggestion++
« Reply #29 on: May 16, 2018, 02:59:10 pm »
I agree with lohit da bob because he write big ass essays