Author Topic: Summit Mode  (Read 4995 times)

Offline SecretaryGeneral

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Summit Mode
« on: June 13, 2018, 03:34:35 pm »
Trigger

Once in every 20 games.

Setup

Randomly select one player to become the "Despot" class:
  • Same team alignment properties as vice president
  • Armed with the weapons of the bodyguards
  • Invulnerable
  • Purple player colour (or similar unique colour)
  • Marked on minimap
Select a random X,Y,Z coordinate within a zone.  This zone is manually defined for each map and stretches all/most map airspace that is above building tops.  A single rectangular zone is perfect.

Place a building exterior at this floating location.  Use a building exterior with ramps a player can walk up and down.

Place the Despot spawn location atop this building.

Broadcast message: "The President is required to attend a nuclear summit, to ensure the ongoing peace of his peoples and continued player disarmament."

Message to allies: "Get the president to the sky summit"
Message to terrorists: "Prevent the president reaching the sky summit"
Message to Despot: "Hold your sky fort until the President can arrive.  The reunification of America depends on you."

Gameplay triggers

Despot leaves (falls out of) fort zone: teleport him back to the top.
Despot disconnects: promote another random player to the role and teleport him up.

President enters fort zone: 10 second timer starts until endgame. Broadcast "Both sides are making compromises"
President leaves fort zone or dies: timer cancelled.

All presidents and vices die: move to next map as usual for Plan B, exit summit mode. 

Discussion

A potentially interesting dynamic change is made: both teams now need to turn to flight in order to win.  Flight resources are however limited and mostly non-offensive, so other team members will crowd below the summit and attempt to down the aircraft of other teams.  And each other.

This gameplay tweak would replace the "keep president alive" timer instead with a "get the president to a location" goal, with a short timer until win once he is there (to prevent suicidal landings). 

I'm not sure how the dynamics of sky summit height vs allowing parachutes would work out.  Neither do I know how well aerobatics between buildings will be useful, but to try and tempt it the summit should not be held too high above the ground.  It only needs to be high so that it can only be accessed by flight.

I'm not sure whether or not open-bottom building interiors create ballistic problems in the gtasa/samp engine.  IIRC bullets are still properly stopped.

Instead of choosing a random location within a predef zone and adding a building ext there: a list of predefined "high roofs" on the map could be chosen from.

Anyone have any disarming thoughts?



Offline LPCOLTER

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Re: Summit Mode
« Reply #1 on: June 14, 2018, 07:03:15 am »
Sure, why not?
+1
(Looks adopted from Battle Royals like reach there and kill goto safe zone etc)

Offline FlapJack[M.I.B]

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Re: Summit Mode
« Reply #2 on: June 14, 2018, 07:51:53 am »
I don't understand but any changes excites me so +1


Offline Zeta

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Re: Summit Mode
« Reply #3 on: June 14, 2018, 08:41:43 am »
Good idea
+1

Offline Altus_Demens

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Re: Summit Mode
« Reply #4 on: June 14, 2018, 12:30:45 pm »
On one hand, I like your idea, it sounds somewhat interesting; I also like your argumentation.
On the other hand, according to my observations, even our vanilla gamemode seems to be pretty complicated for newbies. How do you expect the president to attend a summit if he's just punching his securities at the spawn? Also, how do you expect the cops and the terrorists to interact with the president in such a way if they are busy with their clanwars? That's why I have to vote against it, sorry. -1.

I don't understand but any changes excites me so +1
Quite an interesting reasoning. :D
A paltry man and poor of mind
At all things ever mocks;
For never he knows, what he ought to know,
That he is not free from faults.

Offline SecretaryGeneral

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Re: Summit Mode
« Reply #5 on: June 14, 2018, 02:21:00 pm »
Quote
Looks adopted from Battle Royals like reach there and kill goto safe zone etc

Hmm, I have not played any BR.  Indeed there's some similarity in that the players are forced to one location.  I think it could differ due the infinite respawns, "guarding despot" and lack of reducing zone.  You would not feel pressured and on your own at any point.

(On that note: I don't think it's wise to try and make a BR game mode.  That's a saturated market, keep clear :D)

Quote
even our vanilla gamemode seems to be pretty complicated for newbies

Regardless of gameplay difficulty you are always going to have new players, including those that don't follow the text messages.   I suspect this is more of a fixed proportion than something depending on gameplay difficulty (barring removing the gameplay entirely).  Once a player catches on it does not matter how complex the rules are, they'll want to be learning them.

Offline Spici_Popot

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Re: Summit Mode
« Reply #6 on: June 14, 2018, 04:28:01 pm »
Cool Popots like your idea +2

Offline Son_Gun

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Re: Summit Mode
« Reply #7 on: June 15, 2018, 03:49:19 am »
I like his idea but current game is also fun. This mode can be added alternately while original gameplay is going on. I mean when a map ends in original gameplay, this gameplay starts. +1 from me.

Offline Madman

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Re: Summit Mode
« Reply #8 on: June 15, 2018, 10:48:41 pm »
Someone please explain more
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menace> {33CCFF}[4] {FFFFFF}SMALL PENIS IRAN DOGS
Dr.MaDMaN[GgT]> {33CCFF}[3] {FFFFFF}Retarded mode is on
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DedeceK> {33CCFF}[27] {FFFFFF}madman he wanan mute again

Offline Deadman

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Re: Summit Mode
« Reply #9 on: June 16, 2018, 07:25:06 am »
The same thing Altus have observed is being expected by me as well. I dunno exactly how it will work out if it gets implemented. I like your idea tho and its very unique and according to our Game-play. I think forcing cops to perform /duty just like securities in summit will make things easy and could be enjoyable.
Overall I give a Positive vote.

Offline Jonne

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Re: Summit Mode
« Reply #10 on: December 06, 2018, 09:28:05 pm »
I also think this would be way too complicated to add it alongside the normal maps, so we won't be adding this.