Well I think it is not a big deal, the cars they use for blocking doorway and gate are re-spawned if they are not used for more than 2-3 minutes (hardly 4 mins in extreme conditions). Waiting for this moment, defending and till then fighting other treats is what AREA is all about. It is easy to go inside.
Everyone knows this isn't what happens; I don't know why you're pretending otherwise. 2-3 minutes gives ample time for someone to get into the car before it respawns and keep it there.
Back to the suggestion:
Yours is an interesting idea. I too remember the days when Area 69 was uncovered there, but I can see arguments for having it either way. I think it would be most interesting, however, if the control rooms were put to use. My suggestion:
- Give the President something to do by giving him the ability to close the doors to Area 69 for reasonable periods of time by using the little control panels from the single player mission.
- Have one control for the front doors (the ones in the single player game, which block the big main entrance but not the vent) in the room up the staircase to the right of where people stick Turismos currently.
- Have another control in a different location (map room) for the cover over the well area.
- Make the two controls so one door can be kept closed permanently, but if both are closed, time limits will prevent the terrorists from being completely locked out.
- When a presidency starts, the cover over the well part is closed, the other is open.
- Make control panel(s) outside that can override the ones inside for a period of time if the terrorists can keep one person inside an area to "hack" the door for 30 seconds. Maybe have these in the elevated concrete room next to the fence (the one that is duplicated under the UFO in RC).
At the very least, it's something to try which, if unused, leaves gameplay pretty much the same. If it is used, it makes the Area 69 games way more interesting and doable for the terrorists, while also retaining the bunker coolness of the way it is now.