Author Topic: [Added]LS cop spawn mapping  (Read 1757 times)

Offline Air

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[Added]LS cop spawn mapping
« on: September 28, 2018, 02:16:01 pm »
Hola , I noticed that in LS cop spawn we cant access the helicopter at the roof
so i'm suggesting to add stairs to make it easier for everyone


« Last Edit: June 10, 2019, 02:57:44 pm by Jonne »

Offline [RZ]Citraxe

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Re: LS cop spawn mapping
« Reply #1 on: September 28, 2018, 03:51:54 pm »
+1

Offline Shark_The_Helicopter

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Re: LS cop spawn mapping
« Reply #2 on: September 28, 2018, 04:40:50 pm »
+1 Although making the highway more easier to access makes me a bit wary of future 'camping'  problems tbh.
Hitler, as the leader of Nazi Germany near the start of WWII in 1939, was shown a nuclear weapon known as a "video game" that was so toxic that it would kill everything within a 400 mile radius.Benshapir0 send libtard to NAZI DEATH CAMPS using pure CONSERVATIVE LOGIC and REASONIBaby shark, doo doo d

Offline Đm

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Offline Madman

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Re: LS cop spawn mapping
« Reply #4 on: September 29, 2018, 05:10:02 am »
+1
[08:42:45] * You killed Schottky_BiB (23): Distance: 202 | Weapon: Sniper Rifle
[08:47:51] <Schottky_BiB> {33CCFF}[23] {FFFFFF}madman using sensfix lmao
[08:48:34] * You killed Schottky_BiB (23): Distance: 215 | Weapon: Sniper Rifle
[08:48:52] PM from Schottky_BiB(23): are you using sensfix?

Offline Son_Gun

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Re: LS cop spawn mapping
« Reply #5 on: September 29, 2018, 08:31:34 am »
+1

Offline Acze

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Re: LS cop spawn mapping
« Reply #6 on: September 29, 2018, 09:07:19 am »
Finally!  +1
« Last Edit: September 29, 2018, 12:50:19 pm by Varzh »

Offline Chetan

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Re: LS cop spawn mapping
« Reply #7 on: September 29, 2018, 09:19:20 am »
Smart Air, +1
"The problem of most people is, they get confused between being beautiful and looking beautiful."

Offline Rage

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Re: LS cop spawn mapping
« Reply #8 on: September 29, 2018, 10:28:45 am »
+1

Offline Mad_Max

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Re: LS cop spawn mapping
« Reply #9 on: September 29, 2018, 10:53:44 am »
+1

Offline Boom

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Re: LS cop spawn mapping
« Reply #10 on: September 30, 2018, 09:13:23 am »
+1

Offline YoMama

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Re: LS cop spawn mapping
« Reply #11 on: October 02, 2018, 09:43:11 am »
Stairs would be ugly; make it a teleport pickup that goes from the basement to the roof and vice versa. While we're adding them, finally put teleport pickups that go up and down the ladders on the side of the SF airport.

Offline Shark_The_Helicopter

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Re: LS cop spawn mapping
« Reply #12 on: October 02, 2018, 04:13:46 pm »
...make it a teleport pickup that goes from the basement to the roof and vice versa. While we're adding them, finally put teleport pickups that go up and down the ladders on the side of the SF airport.

Why would you not want physical stairs when something like Teleporters are more abusable?

I don't mind it being in Airports, Although I still prefer a physical route, because people can abuse /saw and they do. How about actual working elevators?


Quote
Stairs would be ugly

I object at them being ugly,all stairs are kings,queens and dizzy. Tbh only ugly stairs are the ones that trip over and explode and the fire stairs which are non solid (but I will save that discussion for another suggestion e.e)
« Last Edit: October 02, 2018, 04:18:25 pm by Lohit_The_Noob »
Hitler, as the leader of Nazi Germany near the start of WWII in 1939, was shown a nuclear weapon known as a "video game" that was so toxic that it would kill everything within a 400 mile radius.Benshapir0 send libtard to NAZI DEATH CAMPS using pure CONSERVATIVE LOGIC and REASONIBaby shark, doo doo d

Offline MarkZucc

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Re: LS cop spawn mapping
« Reply #13 on: October 02, 2018, 05:14:10 pm »
+1

A very good suggestion.

Offline YoMama

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Re: LS cop spawn mapping
« Reply #14 on: October 02, 2018, 11:24:26 pm »
Why would you not want physical stairs when something like Teleporters are more abusable?

I don't mind it being in Airports, Although I still prefer a physical route, because people can abuse /saw and they do. How about actual working elevators?
Yeah, I didn't think of the abuse part. The chainsaw thing would be an easy fix if the exit side randomized where it placed you instead of putting you in the exact same spot every time. I sort of like the elevator idea. How about making it a paternoster elevator so no one has to wait?