Eject Cmd:
Too many perks for the rustler, adding eject on the rustler already makes it unfair against other aircrafts.
Thing is a rustler pilot with 150 rustler health can go away and escape with a skydive+free parachute.
Whereas in case of Helis, If it reaches 250 health you can't exit it without dying except going into Water maybe which is lethal anyways.
Vortex is super deadly because it's basically a downsized aircraft, so at lowspeeds you can't get out while it's about to blow up and even if you manage to do at the last moment the explosion radius of a aircraft it possess will do massive damage and we don't even have flex tape here.
So hence, I suggest that a simple /eject feature be present on Helicopter and Vortexes. It can be as good as a /pk eject.
Give a free parachute if it's high enough (not lethal range but ideal parachute range because you still might die due to parachute physics while being in non lethal range)
This is needed. Without this Rustlers rule in dominance more than needed, and Helicopters and Vortexes become less Ideal.
Health Revision
All non fighter aircrafts should possess a health above the average, and definitely above the Rustler. It's pointless when a smol fighter with 4 guns can fuck you over. It even becomes a pain in the ass when there is a rustler convoy against you.
I suggest to have a revision of Aircraft Health.
Planes:
1.)Dodo: 1400 (It can still be paired up with DB)
2.)Nevada-Beagle: 2000
3.)Andromada: 6000 (so people actually get some balls to have on plane combat badassery. 1000 for it is a joke, it can't even take off.)
Helicopters:
Cargobob: 4000 (be serious,it's literally a armored helicopter and toughest Helicopter in Single-player,1000 is a joke,it's more like a prop or a spreefixer)
Leviathan:3700 (literally cargobob skimmer)
Raindance: 3000 (It's Air Ambulance afterall)
Normal health for Sparrow and Maverick variants, to make up for Helikilling Agility and Climb and Maneuverability Speed.