A charming side of our gamemode is that every player (but VIPs) is granted equal opportunities from the very beginning, independently on time he spent on playing here. I dislike, say, roleplay servers, because you need to invest a lot of time there to achieve anything; it shouldn't work this way. So, -1.
By the way, I was told that death evaders were used to be punished also by significantly increasing their deaths counter. If we are talking about any impact of cumulative account attributes, death counter can be modified to punish players who care about it.