We've got 11 vending machines in
LS, 8 in
LV, 14 in
SF, 4 in
RC, 6 in
WW and... 0 in FC.
For now FC is just the less flexible map in terms of strategy. Main armour spawn is located in the center of the map, at the main crossroad, so most of the players go through it, and thus newbies become easy prey for regulars' teams controlling that spawn. No other map puts such obstacles before players.
Vending machines were always significant part of mine & Litt's strategy, especially on the old server before no armour camping rule was introduced, as the only armour spawn was rarely reachable for us, and healths pickups sometimes were just way too remote. They allow to restore your health away from standard regulars' armies routes, which definitely gives more options to hold and to struggle. It's hard to explain it to people who can just ignore any strong enemies from the opposing team (because they are friends), but I guess our position is yet understandable. /kill might be an option, but, instead of giving up and using server mechanics to start from a blank page, I prefer to struggle till the end,
So,
+1 from me too. I suggest
placing 5 vending machines in FC. I've sketched a small script adding them, and I'll submit it to Jonne right after posting this message, so if this suggestion's gonna be accepted, new vending machines would be easily added.
P.S. It's very funny to see those hints at stats whoring from our regulars which make peace with every other regulars and thus free themselves from fighting most of the mighty opponents. Sapienti sat.