Warning: Long post ahead with 2 videos and pictures of player ratio and regular for evidence. I made this somewhat detailed only for players who give more than 5 shits about this Server. But I understand a post being too long since people dont understand what a discussion forum means and that
Some people just dont have time. I have highlighted the main question and answers in quotation tabs with respective constrasting colors each.Sorry,I have to disagree,even when I want better for the server.Pickups are a bad thing since certain gm classes (who aren't actually even being forced to take part in gm) will simply camp there and snipe others who want to reach there and pick snipers.That's quite an awful idea,so,I have to vote -1
They wont' as I already said, my suggestions are adaptive and I sure as hell know what their first instinct would be considering what shit they made main armor in the first place. This is the counter to that. Second armor strategy.
SolutionRest "Regular Sniper" pickups can be scattered although each significantly apart so atleast 2 minutes are wasted with a cooldown of 4 minutes. These can give around 20-40 Rounds
Nobody camps at second armors, unless clans start using double armors for their stupid wars. Only a really salty gamebreaking player/clan would go and waste 2 minutes travelling to each pickup and camping and prevent other people from picking it up.
There would atleast be three sniper pickups far location each adjusted to be feasible for each class like second armors/health pickups. With the third one being near civilian spawn. And if all else fails they can simply spawn in during spawnzone or the pickup near civilian spawn as a civilian.
Maybe snipers should be with limited ammo,but that ammo shouldn't be too small either.What can anyone do with 10 bullets?Mostly nothing.Maybe kill few people,that's it.What's the point of having a sniper if you cannot use it more...?
Short answer below proof of civilian imbalance scroll down beyond images if you cant readCivilians arent meant to be powerful,GM classes have long range weapons by default. Sniper is supposed to be long range low ammo type weapon. In this server it is almost a portable laser rocket. 250 bullets per /sniper. What the fuck? Mostly VIPs supported tf outta that suggestion. And most of em are civilian sniper abusers today.
They have deagle and shotgun(which itself has a respectable mid-long range). They arent supposed to be a threat by default.
I wont say one word about why snipers are overpowered in general in this server. I will just give you solid proof and video instead because apparently nobody can read more than 1 paragraph in a discussion forum.
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Three Civilians mowing down a 2000HP FBI car on a goddamn jeep, My own performance was trash because I was lagging and playing with FPS drops to 10fps while recording this. Previous presidents were killed due to same BS. Doesnt deny the fact that the usual damage + number of people using it leads to ridiculous results. And this is normal in the server apparently and usual situations are way worse. [Hell one time, IntruderPL was killed as a President with Barto driving a Rustler full of like 6-7 VIP Snipers. And that was some BS. Dont have the direct video, but have another video which can be easily used for checking the situation as real via logs]
This is also a common occurrence and very bad GM situation that discourages GM participation. I wont dig through my whole stash of proof against regulars and gm's usual state yet. I will save that for a more focused topic instead.
Take a look at the Civilian:GM player ratio instead and think how many of people here are likely to try and spam sniper.
Here have a
Small part of my collected information on general regular choice of class during gm or non war times or when there are clans in the server.
Yes, lets give these people whose primary WILL be sniper more than 240 bullets with the ease of /sniper command, and let them rekt the actual GM classes with ease with relatively no effort.
It doesnt take much shots to kill a president,car or anyone. Sniper is supposed to be RARE in bullets, limiting it is necessary. 10 Bullets are for civilian only at the civilian pickup which is once per spawn ONLY, regular pickup gives them 20 bullets.
In what goddamn combat did the sniper have the major chunk of ammunition. Its not meant to be noob spammed.
GM classes waste several minutes via travelling to the destination for planning and genuine teamups,most of these civilians dont.Let them run and spend time if they wanna get so involved in GM
I disagree with removing saw.Yeah,it is overpowered at times,but still,it's a part of the game.If you decide to remove it,at least let us choose on spawn via pickups which melee weapons we want to use instead.
What do you mean? I never referred the saw except the saw warning one. All I said that include them as pickups too. But I only focused on sniper here because Saw can be dealt with more easier solutions than a community problem riddled sniper.Oh,another thing.People who don't follow gm will simply go and abuse civilians who will be unable to fight back if they do not have snipers in their possession.
Yes, true. I know, one way of dominating over and farming K/Ds like the statswhores they are. Ah those times when you get to see the hilarity of Clan members especially pA and PopoTs camping on people to recover their minus stats, and insulting the other of being a bitch if anyone got shot instead. Then getting their ass beat by Lvl0s during christmas unless they brought their clan mates and their host clan or class abuse.
But this is already covered within the very first topic itself
Now that civilians get 0 points for farming other civilian, less people care about spawn farming with sniper.
But for defense's sake (eg: presi fighting at/near spawn) a very limited Sniper-Pickup (5 bullets not more than 10)near civilian spawn and few seconds from spawn protection off would be quite efficient at having a defense weapon and also creating a "risk-reward" factor for GM classes. This should be a one per spawn only pickup to prevent abuse.
Once per spawn fixes spawn whoring, but wont help much when involved much outside during the GM heavy area where president vs terrorist action happens. They would need to waste time for pickups, even the VIPs if they waste too much bullets.
Also,vice-president was never overpowered,I don't think his sniper should be removed either.That just makes the game more requiring,and is interesting to fight an enemy that is invisible on radar.He isn't the primary target anyway,and vicepresidents usually don't stick with the president,so,if you go after him,your fault if you die.
Ever fought a Vice Hydra or a VIP Vice who is buddies with president?
The balance system does not factor in Vice, its Cops/Security = Terro system, adding a invisible sniper is just retarded and adds to the unbalance which the civilians would already provide to some scale no matter what situation. Rifle is enough for them.[/quote]
The rules state Vice shouldnt be on the same car as president but literally 80% of the vice are under the range of president and kill people regularly. Theres no direct instructions given to vicepresident. He will just follow the team party to get to know the gamemode.
I'm not sure about chainsaw feature.It's his choice whether he wants to trust them.But,if he could somehow strip them of their chainsaws,like,disarm them,and disable their further typing of its command while being near him,that would be interesting to see.
Thats straight up worse, and straight up game breaking for an individual player. Security with sawns can EASILY take care of saw civilian whores if the president alerts them somehow, running away itself is enough.
Knowing the civilian hasnt done much, even WITH SAW inhand. Leads to trust and will result in much better understanding of who is safe and not.