2YoMama:
First, thanks for the advice about Andromada. I didn't know its speed can be compared with shamal's. We'd use it next time if we run out of options. Well, if the community doesn't want shamals to be removed, at least more should be added as the abstract reasonings about falling presidents and maneuvers are very dubious. I'm not going to argue with you about it as you've got few times more experience with SAMP aircraft than me... I just want to make it equal and maybe more fair.
Second, about the timers and restrictions. Whatever point of view you do stick to, you must admit that the current situation is totally illogical: timers do not prevent camping, they are pointless, as they can be avoided too easily. So they should be either expanded to really prevent camping, or removed as obsolete.
What happened to this?
Less restrictions means more fun.
Right, but I've never been talking about removing the restrictions
completely. In the adjacent topic you've suggested to allow presidents to drive planes (thus, all of the vehicles including hydras would be available for them). I agree with you in that. Indeed, I suppose that the inability to drive particular vehicles must be very disappointing to newbie presidents. Just imagine that you run away from pursuing terrorists, you reach a plane and when you think you saved your mortal body and immortal soul at least for this time... You're getting kicked out of it and die in the next second. Meh.
Instead I suggest working out the anti-camping system to balance it. We were talking about that already, YoMama, and I guess you know that I am enjoying all sides of the gamemode; I like either assaulting strongholds, chasing NRGs, rare naval and more frequent airborne battles. If we get rid from anti-camping timers completely, the distribution will be shifted to air camping. Because it's generally easier. You fly around carelessly in a rustler, if you're getting shot down, you can always eject, land near any vehicle and repeat until victory. I don't think it's bad, or I discourage it. As you've correctly stated, it's also a way to survive, to outsmart terrorists. But I personally don't want 80% of presidents doing so. That's what would kill the gamemode in my opinion. SAMP is not just a fighter simulator. I also agree with you that these systems and timers are not a matter of fairness, but of a convention between players about how do they want to play. I've stated my point of view; it's up to others to agree or disagree.
- Skillcamping- sometimes the president has skills or tactics that are difficult to counter. These people make the game worth playing. They exploit holes in the terrorists' skillset because that's the point of the game. By relying on a single skill or tactic, they usually take on extreme levels of risk that make them very vulnerable to people who have the same skills they do, but that's hard as a terrorist- it requires getting better at a game that every terrorist is obviously the best at. These dangerous individuals should have a global timer that kills them automatically, before the terrorists fail to.
I don't think there is any need to reduce it to absurdity. I've never suggested to add more timers or new restrictions. Skills must be a good, main tool to find your road to the victory; but they alone shouldn't be a guarantor of your success, otherwise the whole game would loose its sense. Following your arguments, let's just instantly save YoMama as president if he reaches rustler, or any peace-making tough VIP if he starts camping with 586 VIP securities in Area. Does it make any sense? No. So let's quit demagoguery.
There will always be some restrictions. 2-shooting and c-bug are disallowed, but do you think they don't require skills? If you want to abuse them efficiently, you must have respective skills. Same goes for, say, camping under textures at some glitched places. It requires skill and knowledge to perform this too. But the convention we've all made and we all agree about (as I haven't seen any topics discussing this yet) prohibits it. And I personally agree with that. I know that presidents were not allowed to use NRGs back into the very remote past, but it had been eventually abandoned. Why? Because you've got as many opportunities riding an NRG as the terrorists chasing you. Even AK47 at the close range can be deadly for you. It is fun to chase you. Isn't it interesting and tense for you to avoid our line of side as well? I hope so. I want all of the ways of playing to be challenging and interesting equally and mutually. And if the balance gets shifted towards air camping as nothing would prevent presis from doing so, I doubt it would be interesting for both sides.
So, summarizing: I want to allow presidents to drive all of the cars without any restrictions. Instead, I want to make anti-camping system somewhat more severe to prevent people from camping in the air more often as personally I won't find it exciting. Same goes for potential water camping on unoccupied boats.
P.S. Thanks for carefully explaining your reasonings. I wish it became the norm here.
P.P.S.
I actively encourage people to /rc t when I'm president. I hate seeing the size of the security team double when I become president. The people who rely on all the regulars protecting them are using a valid tactic, though I don't like it. Think of it as a challenge, as I do. It's certainly more fun than a game where the terrorists always win.
Then why are you having peace with most of the regulars?..