Author Topic: [Added]Tropical Islands (MAP SUGGESTION) (No longer in map rotation)  (Read 28107 times)

Offline cobby

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #15 on: April 21, 2020, 01:33:52 pm »

P.S Cobra you use CreateObject ( blah blah blah) compiled or frame parameters?

If Jonne need some help, We can map too.
I use map construction program which runs without gta san andreas. It takes only game map objects and creates script file for objects coordinates on txt file. If we about to do this, your help will be useful thanks :)
No no no, I am asking that when you compile the whole edits it needs to be settled in CreateObject ( coordinate s) or frame parameters to apply them?

I know the rest you talked about, I know what you use to map  you use that samp editor which allows us to enter object IDs and place them anywhere (we can move) without opening the game.It was made by a Beta samp tester I think. It visualize gta sa map in the middle of the program.

I use it too for my server.

I hope Jonne at least replies on this topic.
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Offline Finisher

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #16 on: April 21, 2020, 01:49:18 pm »
Sounds really good, can this map be equivalent to other maps in size and player capacity? Maybe adding a few bridges will enhance the map because boats are not enough imo

Offline cobby

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #17 on: April 21, 2020, 01:59:52 pm »
Sounds really good, can this map be equivalent to other maps in size and player capacity? Maybe adding a few bridges will enhance the map because boats are not enough imo
Yes , as Finisher said of adding bridges , This can reduce huge boat explosions as players will take these bridges to escape or go aswell
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Offline COBRA

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #18 on: April 21, 2020, 02:53:59 pm »
m asking that when you compile the whole edits it needs to be settled in CreateObject ( coordinate s) or frame parameters to apply them?
The first option you said up there, I've no idea of second one lol can you explain?


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Offline Maddy

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #19 on: April 21, 2020, 04:49:36 pm »
+1 for the suggestion, but:

1. Snipers should be totally removed, as mentioned above already

2. Give 2k health to all the boats

3. Add bridges (as Finisher said) to operate to other islands with the help of other vehicles

4. If map voting is added again, then it will be perfectly suited (maybe another map levelling NSA)

5. Armor and health pickups and grenades pickup point should be added at such a point giving not a heavy advantage to any side.

6. Only 2 teams: Attackers and Defenders

Guys, some normal cars(neither too much slow nor too much fast) should also be added maybe in small numbers because with those slow wheelers it'd take so much time to end the map/reach the destination.



Offline Tochy

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #20 on: April 21, 2020, 05:14:29 pm »
yes im support this sugge

Offline cobby

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #21 on: April 21, 2020, 05:46:40 pm »
m asking that when you compile the whole edits it needs to be settled in CreateObject ( coordinate s) or frame parameters to apply them?
The first option you said up there, I've no idea of second one lol can you explain?
It seems you don't know pawno language well  :D
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Offline COBRA

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #22 on: April 21, 2020, 07:05:20 pm »
m asking that when you compile the whole edits it needs to be settled in CreateObject ( coordinate s) or frame parameters to apply them?
The first option you said up there, I've no idea of second one lol can you explain?
It seems you don't know pawno language well  :D
No, I'm not into scripting. Just making map objects with my design fashion  8)


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Offline cobby

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #23 on: April 21, 2020, 08:30:30 pm »
m asking that when you compile the whole edits it needs to be settled in CreateObject ( coordinate s) or frame parameters to apply them?
The first option you said up there, I've no idea of second one lol can you explain?
It seems you don't know pawno language well  :D
No, I'm not into scripting. Just making map objects with my design fashion  8)
Oh sorry dude I got it wrong, I was actually asking that when you compile , and apply them you use CreateObject to apply or some other stuff.

"design fashion"
Unique dude! 8)
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Offline Rage

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #24 on: April 21, 2020, 09:49:44 pm »
+1 totally !!

Offline Skittles

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #25 on: April 21, 2020, 10:32:41 pm »
+1 for the suggestion, but:

1. Snipers should be totally removed, as mentioned above already

2. Give 2k health to all the boats

3. Add bridges (as Finisher said) to operate to other islands with the help of other vehicles

4. If map voting is added again, then it will be perfectly suited (maybe another map levelling NSA)

5. Armor and health pickups and grenades pickup point should be added at such a point giving not a heavy advantage to any side.

6. Only 2 teams: Attackers and Defenders

Guys, some normal cars(neither too much slow nor too much fast) should also be added maybe in small numbers because with those slow wheelers it'd take so much time to end the map/reach the destination.



Yes, it sounds like fun; if implemented it should be under the above conditions.

Offline Scott_

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #26 on: April 22, 2020, 01:15:36 am »
Nice one, i can't wait to use chainsaw on 3-4 players in small boat ;)

Offline Hito

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #27 on: April 22, 2020, 02:56:42 am »
You mention A/D
So we will have cops vs terrors or just terrors trying to kill the president?

Offline cobby

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #28 on: April 22, 2020, 06:43:44 am »
You mention A/D
So we will have cops vs terrors or just terrors trying to kill the president?
Terrorist tryna kill president and president having securities by his side is kinda enough for this map.
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Offline GroundZero

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Re: Tropical Islands (MAP SUGGESTION)
« Reply #29 on: April 23, 2020, 04:16:20 am »
+1 for the suggestion, but:

1. Snipers should be totally removed, as mentioned above already

2. Give 2k health to all the boats

3. Add bridges (as Finisher said) to operate to other islands with the help of other vehicles

4. If map voting is added again, then it will be perfectly suited (maybe another map levelling NSA)

5. Armor and health pickups and grenades pickup point should be added at such a point giving not a heavy advantage to any side.

6. Only 2 teams: Attackers and Defenders

Guys, some normal cars(neither too much slow nor too much fast) should also be added maybe in small numbers because with those slow wheelers it'd take so much time to end the map/reach the destination.

Agreed, as long as we keep security and terrorists
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