SetCbugAllowed(bool:enabled, playerid = INVALID_PLAYER_ID);
Toggle anti-cbug per player or globally. (Using no playerid param will default all users to default)
bool:GetCbugAllowed(playerid = INVALID_PLAYER_ID);
Check if users anti-cbug is toggled. (Using no playerid param will show the global toggle value)
Found this on the
weapon-config that the server uses. Idk if this is used. But from what I have seen inside the code, it looks like it detects the crouch and then counts the total time difference between each shot and gives a punishment. I think this might work better.