Author Topic: No [/rc] near or in Spawn  (Read 6363 times)

Offline GlennN

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No [/rc] near or in Spawn
« on: September 20, 2016, 01:26:07 am »
Hey Guys  ;D

First post here ; this should be considered in the reports tab, but as I do not have any proof, i'm posting it here.

Once when I was playing as police, I was with another VIP police. This guy... he drives the car into terrorist's spawn and he re-classed (/rc t) and killed me easily. (I didn't know how to record it.)

I don't want this to happen. I hope the admins take note of this and help by not allowing players to re-class near/in the interested team's spawn.

Thanks :)

Offline Pranesh

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Re: No [/rc] near or in Spawn
« Reply #1 on: September 20, 2016, 02:34:10 am »
This thing makes no sense.

Offline Storm

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Re: No [/rc] near or in Spawn
« Reply #2 on: September 20, 2016, 04:22:33 am »
Why would you disable /rc near spawn? What are you doing at the other team's spawn in the first place?

Offline GlennN

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Re: No [/rc] near or in Spawn
« Reply #3 on: September 20, 2016, 10:20:08 am »
The guy who re-classed drove the car into the spawn without me knowing. And he re-classed.

Offline Faro0s

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Re: No [/rc] near or in Spawn
« Reply #4 on: September 20, 2016, 01:18:58 pm »
It is allowed. Since you entered his spawn.
Sorry to say but this is completely bullshit.

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Offline Mark[KTP]

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Re: No [/rc] near or in Spawn
« Reply #5 on: September 20, 2016, 02:46:01 pm »
Wow you had 1 possibility out of 1 Milion to encounter this. Who's the gentlman tho? Say it here, publicly. Anyway as this is very rare to happen I think it might be not that useful to insert it in the GameMode.
Thanks anyway for your suggestion!

Offline TreePuncher

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Re: No [/rc] near or in Spawn
« Reply #6 on: September 20, 2016, 07:56:47 pm »
Once when I was playing as police, I was with another VIP police. This guy... he drives the car into terrorist's spawn and he re-classed (/rc t) and killed me easily. (I didn't know how to record it.)
If I recall, backstabbing team mates that are suspiciously hanging around another team's spawn is not exactly against the rules. It wasn't teamkill, 'cause he reclassed and got your ass. And it wasn't spawnkill, since you are free to kill anyone that's not on your team and that's hanging around your spawn.
The guy who re-classed drove the car into the spawn without me knowing. And he re-classed.
Also, it's not against the rules to drive careless team-mates into another team's spawn and reclassing soon after.
« Last Edit: September 20, 2016, 07:58:56 pm by TreePuncher »

Another normal day at Hueland.

Offline Ricky

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Re: No [/rc] near or in Spawn
« Reply #7 on: September 20, 2016, 10:04:19 pm »
I understand that you feel hard done by in this instance but just because Jonne has been kind enough to implement a lot of suggested ideas doesn't mean every absurd and futile suggestion is worthy.

Offline COBRA

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Re: No [/rc] near or in Spawn
« Reply #8 on: September 21, 2016, 09:22:54 am »
Your suggestion not needed all the time and it happens one in a million.

But another problem is; /rc to avoid death. Maybe this suggestion will be more useful for to solve death evades; we can add /rc timer for second time. I mean once you type /rc, you have to wait 1 minute to type /Rc again or something like that. Still it doesn't solve %100, but will be effective to stop rule breakers and let them think for a while lol


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Offline Uthar_Smith

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Re: No [/rc] near or in Spawn
« Reply #9 on: September 21, 2016, 09:41:23 am »
Your suggestion not needed all the time and it happens one in a million.

But another problem is; /rc to avoid death. Maybe this suggestion will be more useful for to solve death evades; we can add /rc timer for second time. I mean once you type /rc, you have to wait 1 minute to type /Rc again or something like that. Still it doesn't solve %100, but will be effective to stop rule breakers and let them think for a while lol
Or execute the reclassing 5 seconds after one types /rc


Offline Jonne

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Re: No [/rc] near or in Spawn
« Reply #10 on: September 22, 2016, 02:55:01 am »
As people said, you shouldn't have been in that spawn in the first place, you could have left the car earlier. I'm not going to add anything to the script for something that happens very rarely.

Your suggestion not needed all the time and it happens one in a million.

But another problem is; /rc to avoid death. Maybe this suggestion will be more useful for to solve death evades; we can add /rc timer for second time. I mean once you type /rc, you have to wait 1 minute to type /Rc again or something like that. Still it doesn't solve %100, but will be effective to stop rule breakers and let them think for a while lol

That's already in (15 seconds now, disabled for admins though).

Or execute the reclassing 5 seconds after one types /rc

I think this will get very annoying very quickly, so I don't really want to put that in for now.