Hello, PTPers!
At first, the original idea belongs to Mia. We've been talking about it for a while privately, now it's time for a public discussion.
I want to suggest to change the positions of the armour spawns in Las Venturas and Red County to make the maps more balanced and enjoyable. I'll review the other maps to show what I mean (except for NSA).
If you understand it, or if you don't want to talk about the other maps, please, go directly at the end of the post.
Los Santos (
map)
The terrorists have got western and eastern armour spawns to get armour safely; they can rush to the main one, but they will likely get involved in a war with cops. The cops mostly go to the main, but they can also rush east/west if necessary. The civilians prefer the eastern armour spawn. The safe routes to get armour always exist for all classes, and the terrorists cannot pick armour and attack the president at his spawn at the same time.
San Fierro (
map)
Pretty much the same. The terrorists can use all three armour spawns keeping in mind that the main one is likely occupied by cops. The cops tend to stack at the main armour, but they have a nice route to the stadium one; civilians also like to use this one. Again, the terrorists cannot rush to the president without armour.
West Venturas (
map)
After the seashore armour was
added, it is quite balanced as well. Terrorists choose either the main or geyser armour spawns, whilst cops mostly attack after taking armour at the seashore one. Civilians can easily approach the geyser one if they take a rustler at the airport. The terrorists will always rush to the president with armour, but big rush distance compensates it.
Flint County (
map)
The terrorists have the eastern armour and the cops have the Chiliad one if they want to take it peacefully; the main one is a place of endless fights. The civilians tend to go to the Chiliad one if there's a cropduster; the eastern armour is another good and mostly peaceful option.
Besides, 3-4 cropdusters more on the field would be awesome - it is annoying to start your civilian life there without one.
The terrorists also attack the president fully armoured in all cases, but, again, the big rush distance helps the president.
Las Venturas (
map)
The terrorists mostly go to the northeastern armour, as the main one is usually occupied by cops. All three spawns are convenient for the police, they can easily control the map. The civilians take armour at the southeastern one; they can also go to the main one too, but good relations with the regulars are desirable.
In terms of positioning, the president is far-far away from any action. The map is not too big, and the whole western part of the city doesn't contain a single armour spawn; the armour center of gravity is heavily shifted east. I find it wrong.
Red County (
map)
The UFO armour is used only if the president decides to camp there. Going there on a boat is often not worth risk and time spent, as the boats are real atomic bombs in GTA, and the route from the terrorist spawn and the UFO is perfectly opened for snipers. The cops control both inland armour spawns; a very light effort is needed to cut the terrorists' routs to them. The civilians should either play a lottery of going to the main one, or drive through the whole map to reach the airport and its armour.
Now what I suggest:
Las Venturas (
map)
I suggest to remove two eastern armour spawns and merge them to a single one which would be conveniet for the cops and civilians, but not really convenient for the terrorists (
a screenshot). Finding a proper place in the western part of the city is a bit tricky as it would simplify the terrorists' job, but I guess the spot shown on the map would do the job as it doesn't lay on the line between the terrorists and the president spawn (
a screenshot). Also, it would be hard to control for the police due to its remoteness. The president and his security might also find this spot useful.
If you don't want to replace the eastern armour spawn, I guess the northeastern one could be left untouched.
AddStaticPickup(1242, 2, 2622.5, 1824.5, 10.9, 0); // eastern LV
AddStaticPickup(1242, 2, 1336.0, 1153.8, 11.0, 0); // western LV
Red County (
map)
I propose to eliminate the UFO armour. Indeed, it is a weird Tenshi's inheritance, we don't have pickups at the other camping places such as the carrier in SF or Area 69. Instead, let's replace it to the small house east from the terroists spawn (
a screenshot): it would be convenient and useful both for terrorists and civilians. Besides, we'll probably see more action at the southeastern part of the map!
AddStaticPickup(1242, 2, 2351.5, -648.0, 128.0, 0);
What do you think? If you have any better ideas for the armour spawns places, please, feel free to share.
P.S. Since we talk about the pickups, I want to try to bring back the old
topic after a year. In all maps but Flint County there are countless opportunities to restore your health due to numerous health pickups and vending machines. Check this
map to see the built-in vending machines. I want to add a few to FC in accordance to this
map as it is sometimes annoying that you have climb all the way up to the Chiliad or go to the remote eastern part of the map to restore your health if you don't want to join the main armour fight.
While voting, please, keep in mind that
the scriptwise vending machines are already implemented and tested on mine & Mia's local server. If we decide that we need them here, I'll help Jonne to implement it in PlanB.
Thanks for your attention!