We can learn a thing or few of the scoring system from the MTA PTP server. It's pretty good and favors the gamemode.
Could you elaborate on this?
I agree. The main focus of PTP's /stats should be President Kills/Deaths/Survivals and President Win %, not kills, deaths and k/d ratio
Also add:
- /toppresikills - for players with most president kills
- /bestpresis - best survival % as president
And then enable the score system, +5 score when you survive as president, +3 when you kill the president, +3 if you are a security and the president wins and +1 for a normal kill
I don't like the idea of a "best presis" command. I do have a conflict of interest here, but survival percentage, in my opinion, is not really indicative of skill. Many people have good survival numbers because they are popular, many people refuse to attack them, they only play as President when there aren't good players around to stop them, or when the player count is low, etc. It would be more informative to look at players' President stats in the context of the people they were playing against. Someone who survives once or twice against top players shows more skill than someone who survives 10 times with all the top players on their team. A simple way of rewarding this would be to give points for survival that are based on the skills of each of the opposing players (surviving against an opposing player with 100 president kills over 100 hours of play would give more points than surviving against one with 5 president kills over 50 hours of play, and the points for surviving against each player would be summed up).