Okay, we've been discussing this, what would be the best way to make a rule so that, the situation that Popcornz was in wouldn't be punished for, but the situation Altus and Mia are creating, would be punished for. An automated system for this would be way to complicated, so I think the best way to go here would be a rule:
- If a civilian is actively engaged in a fight with a cop/terro, then subsequently escapes the fight with a teammate (of the person he's in a fight with), he'll be punished. With "actively engaged", we mean that the civ is involved in the fight, and is attacking and damaging the cop/terro as well.
The punishments will be issued through a warning system (which admins and mods can issue), which keeps track of your warning level, and will punish based on that:
- First warning: Just the warning message (to make people aware of the rule and the consequences, this will show up in all other warnings as well)
- 2nd warning: 2 min jail
- 3rd warning: 5 min jail
- 4th and all next warnings: 10 min jail
This warning system will also work for the rule I explained in my previous post:
- If a team player is driving around with someone from the opposite team (non-civs), the person on top will be warned and pushed at first. Further incidents will be punished with a jail. We won't go further than a 10 min jail for this.
Now, I'd see this as an addition to the system, I don't think the system should have to go completely as it can still prevent blatant abuse of it (like cops/terros teaming up and attacking teammates), without needing an admin around for it (and I'm talking about the system we currently have, explained in this post:
https://planbserver.com/forum/index.php?topic=6150.msg54663#msg54663, not the original system).