So your main point is to balance the whole game , right? Well, in my opinion, civilians should also be included in the game mode because now days most of us play as civilians(keeping the clan war aside) and we can't ignore that fact. Adjusting the weapons accordingly won't make a big difference, players will still be civilians and one civilian is nothing in front of other class with or without chainsaw(Since it is granted for everyone) but when they gather together, there will be difference. Chainsaw has been a problem always but now everyone can have it so this point is clear I guess. But this damage system makes it really annoying and nonsense I prefer to call. People get killed from a distance by chainsaw, what logic can accept that lol ?
I am kinda fine with the new weapon system, it makes the game balanced between the VIPs and normal players but yet it is not necessary. However, the damage system makes it confusing so this should be a priority.
The new system mixed up the vips and normal players, to solve this, it is useless to say remove chainsaw and sniper from normal players as no one gives a shit to what I say so the other solution can limiting the bullets for the normal players as it is a vip feature and that should show a difference between vips and normal players.
So, my points are:
Fix the damaging system.
Limit sniper bullets for normal players.
The rest will be discussed more.
Thanks for the response.
Yes I want a balanced game to suit GM and Civilian both while still retaining what the server is meant to be.
But I got confused there, but just to clarify
I agree that saw should be nerfed. You me and both agree that besides current chainsaw the update is atleast somewhat makes it better.
Although,I dont get how the argument supports sniper being reverted to be more infavorable to Lvl 0-1 players.
Yes players will go civilian, and I know the chance of a GM participating civilian (or any situation in general). I am only suggesting to nerfing them so they actually stay inferior in sniper to most GM classes. Because thats the very dynamic of civilian.
The gamemode balance update made the civilians indirectly buffed,[one can no longer have extra slots against specific side supporting civilians], the difference they make is usually in a very affecting manner, I fail to see any reason why the gamechanging difference is being used justify why they should remain as powerful as they are, either Lvl0,Lvl1 or VIP civilians.
They arent supposed to be a main faction, just a extra wild card class. Most civilians rarely kill each other while protecting one side and someone supporting another.
Civilians usually affect the GM balance whenever they participate,true many times they dont participate at all like NSA, but the amount of civilians in general during avg+ times is so much that even a chunk of participation creates a whole new buff class for either side and I am not saying any salty speech here I have too many screenshots and even videos of it for proof.
20-30 bullets is neccessary for any civilian, and that is one pickup per spawn t
hey can add up more by going to other pickups. I know its ridiculous for having 20-30 bullets for entire game. But having 300+ bullets and standing at one place and changing the field is certainly more. Going through pickups give anyone around 100, why would any skilled player need 250+ bullets to get decent at kills?
Only GM classes that are constantly on the move and wont use sniper that much should be allowed to have that. People would be motivated to go to terrorist to counter a camping president instead of civilian.
If VIPs does not deserve then please explain to me the reason of having vips at first place. Tell me the reason why did people payed for it. Why did this happen ? I believe you are an old player and you witnessed everything in the past and it was working fine.
Increasing a bit for VIPs doesn't make it different, they won't accept 20-30 bullets of sniper.
Not trying to be rude but I am pretty sure jonne recently and directly denounced all VIP purchases being a 'trade' based benefit or something what people 'paid' for. Its was always a donation and jonne carried many if not most of the existing VIPs from Tenshi era to here free of charge with 0 contribution to the PlanB server. [Hell some people are claiming refund for the VIPs they didnt even pay for! I dont like this taking things for granted approach one bit] but hear me out..
I get that its technically its still wrong to suddenly debuff the VIPs indirectly but most of the aura around it are made by the community bullshit itself, and its true that theres really nothing much about it aside weapons. PTP has one of the worst VIP packages I have ever seen in SAMP and in that regard jonne should really include other stuff like cosmetic or trivial quality of life advantages non gameplay advantages to make it more appealing than just the generic EA'ish package.
Thats why I am still okay with VIPs having a controllable raw advantage over Lvl1s. Sniper and /rc wasnt, instances against it. They did keep the server alive before Jonne got a job to pay for server bills and that I respect and people should be grateful but it isnt like they didnt enjoy the benefit and bias for a long time already.
I dont wanna sound rude or like some hurr durr issa our time now newgentard but I dont really see a point of VIP retaining their superior advantage culture 'as a right' over something that clearly has a misinterpreted and manipulated motive behind it. They should get a advantage but a minor one to suit current PTP which is mostly new.
Oh btw YoMama, the extra bullets is already there. I added it so they have a minor raw advantage and minor quality of life advantage (big word but thas the only word I know).
And about the new system being very adjustable you sure about that? I dont know shit about SAMP coding just shots in the dark.
Super Nutshell:
Yes fix the current damage system. Either by reverting back to old system or waiting for jonne or admin team to reply if disabling current system for one weapon like Saw is possible.
Continuation would be dependant on Admin reply or someone knowledgeable on the scripting topic with a reasonable solution.
Nah, limit for all with VIPs having (6-10 more bullets). Too much proof that major disbalance would still exist and problem wont truly be solved by just reverting to making it more focused to VIPs. The VIP Civilian OP ratio dwindled a bit post balance update but civilian buff made it the worst state the GM can potentially be in.
Good talking, feel free to ask any clarification or rebuttals, I know this was long and has few holes I will make it more focused now that I have already established the core points (so I would just need to quote back or reduce it even further) (this was long cause I had to make a more detailed response than alexxander one and reply to three new points in topic. The VIP being particularly open ended to counter any potential extra questions at it.