Thanks for reading through. Unless new topics come up I wont need to elaborate more. Lets see.
Finishing Note:
I divided the final response into chunks per topic for easier viewing and returning to, although they are mostly a bunch of 2-3 liners paragraphs (rather than shorter paragraphs but 4-5 liners) since they still look very big compared to previous posts but just have 2-3 Spacebars between paragraphs. I needed to make those points because otherwise I would have to repeat them again with even more words if the discussion ever goes that way and each point needs to be addressed differently or there will be certain confusion because of the way I write.
Ok, one point is cleared, the damage system should fixed or reverted as it was before, at least for chainsaw to be precise.
I kinda agree after a bit of thinking about what you said. Pickups for sniper bullets sounds cool and yeah as you said, probably it will work.
Glad I made my point across.
I have a suggestion for civilian imbalancing the GM but it will sound crazy or stupid for some people but to me it is ok and it will definitely work. How about limiting the civilian slots to a certain limit to force people play the game mode ? In my opinion it will definitely work but I don't know admins' or your opinions so looking forward to hear it.
I have thought of this actually, I dont think its stupid in particular but the problem is it wont work practically and suggestion would get bombarded with -1s.
Its not a bad route actually if we adapt it to something like the recent 'Spectator Mode for Civilians' suggestion, like by default "make the civilians spectator and/or complete ghosts in the game world and a normal player when they want to participate but within limited slots(your suggestion)."
Problem is this and general civilian problems are dependent on
player regulation, the only way people change or adapt significantly on this server are through
soft or indirect regulation, i.e Balance System, go GM to get significant scores.
People would just get mad by exhaustion/frustation of main gamemode, we dont have a spectator mode for this server so they will just leave instead of relaxing. Not to mention Civilians are already quite developed as a relaxing class, with stuff like races or duels that would be a waste. So, direct hard regulation by outright limiting the slots wont work (unless you combine it with some incentive like spectator mode.)
It's not about the money paid, for me it really doesn't matter as long as it helped the server and I really appreciate Jonne's help and granting free vips when this server was created, no doubt it is definitely appreciable. The thing that bothers me is that it was something we got used to, for a decade we used the system and it was fine, why a sudden change ? First the limitation of /rc and then the weapons, next thing will be removing the whole vip lol. The advantage we had it was neither major nor minor, it was working fine and it was pretty logical, you pay you get good stuff.
That isn't the point for now, it will be discussed soon.
Glad you dont hold a shady opinion on VIP Package's existence like certain individuals, but I still disagree to certain extent based on how 'hard' the changes were. I find it understandable but a bit dubious.
1. First of all,I dont think Jonne should be burdened that '
heavy' for the faults of Tenshi's mismanagement at all. VIP Package and its escalation into Pay2Admin situation happened because moneyz and Tenshi didn't care about working on the server that much. PlanB is only truly accountable for 3 years of its existence.
The conception itself was dubious but I wont rely on that. Plan B
is accountable on the VIP situation and dealing with behaviors from the old server and Jonne welcomed it on his own.
I do acknowledge it has value cause conditioning but not as heavy as
all of the 10 years. Hence moving to other points you took time to mention.
2.About /rc I dont think it was that 'sudden' per say. I am pretty sure there's a significant amount of time behind it that also involves community reviews and discussion.
I wont fill this post with all the links but here's the '2017' topic (PlanB was created late 2016 I think) that lead to current "balance system" and /rc measure to begin with.
https://planbserver.com/forum/index.php?topic=2037.15VIP /rc gets balanced fucked, I have too many screenshots to prove those. I can compile them on IMGUR or something if ya want, since the post will get super inflated.
I doubt PlanB Team is doing some exaggerated nerf on VIP class suddenly. You wont notice much on forum because people simply -1 quote here with no substance, and less devoted newbies dont bother on forum, however those who did take an interest acknowledge the discussed problems even the DM ones who are pretty brave on their own.
New update was borderline damage control because people just started leaving more than ever. PTP Forum doesnt have a good discussion environment. PlanB Team made a decision all on their own cuz much didnt care.
3.Weapons are the fishiest, Most VIPs prominent on forum post -1 posts with little to no reason to. Not generalizing ofc but I can give you fine examples and even quotes. Most didnt want to improve the situation and wanted sniper. I dont think even with skills one has a good environment to improve or evade the sniper unless they are really focused outside GM.
People and even 'Moderators' see it as a power package only based on weapons, too much evidence to prove it isnt major by current player standards bro. It only looks minor from surface value with minimal affecting players and a strong base GM. Neither are the case
The VIP Problem exactly parallels the current civilian buff but more faster and clear to see.
Now I know that I am saying 'existing proof' a lot. If you want me to post it I will, I am just avoiding to bloat the post. Although nothing too super decisive like admin log records, key info and instances yes.
But as I said already, I am aware of the change being too direct and bound to have a reaction, hence for now people can atleast begin with a good practical point that is the pickup solution that soft nerfs the sniper problem, while giving VIP some minor advantage, I know it isnt even that big compared to old advantage.
The change seems strong due to already preexisting server problems caused by community both VIP or Non VIPs. We can still have a comfortable VIP after a stable and more progressive friendly server conditions are established.
Right now, VIPs STILL have those features, nobody took them away. VIPs still can /rc but to lesser extent Its just being interpreted as being taken away because forum crowd thinks its fine to think like that.
Not all Regulars participate all the time but when they do it significantly detrimental and those are mostly during active and average server times.
I am Donating to support the server, why shouldnt I get something in return.
With my suggestion the current problems wont not only be fixed and balanced. But I just am not willing to go back to previous VIP controlled gamemode and go back to previous set of problems.
Good talking.