Hi guys,
We've made a couple of changes and clarifications to the rules recently. Since that happened through a number of different topics, I'm going to summarize the changes here, so everyone is aware of this.
ModsWe have disallowed
fastped.cs and
skinchanger.cs. You can find the relevant discussions
here (skinchanger.cs),
here (fastped.cs), and
here (general discussion). We are not going to ban straight away if you are using it. You will get warned to remove it first, if you refuse to do that, we'll move on to punishments. This discussion also pointed out a flaw in how we allow/disallow mods. In the past, it was usually just people asking us the question (in private, on the forums, ...), and us giving a simple answer. Now, this lead to a lot of confusion and unfairness, as only some people would be aware that some mods were allowed. To tackle this issue, we've created a
new "Mods" board under the "Suggestions" section. This board should give you a clear overview of what mods are allowed and which ones are not. If the mod you're looking for is not there yet, feel free to make a new topic there (according to the
format). Everyone is allowed to discuss and give their opinion there, or provide more information about it. This will be the only official way to ask about mods (even for admins).
Rule changesWe've also changed the rules regarding surfing on opposing teams vehicles. We added the 2 following rules (full discussion can be found
here).
- If a team player is driving around with someone from the opposite team (non-civs), the person on top will be warned and pushed at first. Further incidents will be punished with a jail. We won't go further than a 10 min jail for this.
- If a civilian is actively engaged in a fight with a cop/terro, then subsequently escapes the fight with a teammate (of the person he's in a fight with), he'll be punished. With "actively engaged", we mean that the civ is involved in the fight, and is attacking and damaging the cop/terro as well.
In addition to this, we've also automated system to take care of the more blatant abuse:
- A civ surfing on a terro car, and attacking another terro (that is not in or on the same car) -> Your bullets will be disabled, so you can't do any damage
- A cop surfing on a terro car, and attacking another terro (that is not in or on the same car) -> Your bullets will be disabled, so you can't do any damage, and you'll be removed from the vehicle
- A civ surfing on a cop/SWAT car, and attacking another person of that team (Pres/Vice/Sec/Cop/Swat, that is not in or on the same car) -> Your bullets will be disabled, so you can't do any damage
- A terro surfing on a cop/SWAT car, and attacking another person of that team (Pres/Vice/Sec/Cop/Swat, that is not in or on the same car) -> Your bullets will be disabled, so you can't do any damage, and you'll be removed from the vehicle
Warning systemWe also took this as an opportunity to expand our warning system with new warnings. The warning system keeps track of different rulebreaks, and punishes based on your warning level. So, when admins issue a warning for a certain rule, you'll be automatically punished based on your warning level. This is meant so every player would be punished in the same way, and we could easily keep track of things. We've made the warnings visible for everyone now, you can check them on the CP, on your dashboard (on the right hand side, below your name changes). The warning levels will look like this (hopefully a bit more empty than this example). A striped bar means that there is still a pending warning (one that was issued offline, so the next time you spawn ingame, the warning will be issued and you'll receive the punishment).
A little more detail about the different warnings, when they will be issued and what the different warning levels do:
1. SpawnshootingThese warnings will be issued when you're spawnshooting/spawnkilling. Now, since we have spawnzones, these warnings don't get issued a lot anymore. When you don't have spawn protection anymore, we won't consider it spawnshooting/spawnkilling. Exceptions to this are when you're intentionally pushing people out of the spawn to kill them, or ramming people with a plane while they're under spawn protection.
- 1st warning: Push (teleport to random location away from current position)
- 2nd warning: Push (teleport to random location away from current position)
- 3rd warning: 2 min jail
- 4th warning: 3 min jail
- 5th warning: 5 min jail
- 6th warning: Kick (warning level goes back to 0 after this)
2. TeamshootingThese warnings will be issued when you're teamshooting. Damaging a team vehicle, punching/sawing a teammate, throwing nades at a teammate all falls under this. This used to be an automated system (hence why the warnings are "looped" (they go back to 0 once you reach lvl 6). Since most teamshooting was made impossible, these warnings don't get issued that much anymore.
- 1st warning: Push (teleport to random location away from current position)
- 2nd warning: Push (teleport to random location away from current position)
- 3rd warning: 2 min jail
- 4th warning: 3 min jail
- 5th warning: 5 min jail
- 6th warning: Kick (warning level goes back to 0 after this)
3. Death evasionThis is another "old" warning, which won't get issued that much anymore these days. Since we have the actor system now, it's pretty much impossible to death evade anymore.
- 1st warning: 5 min jail
- 2nd warning: 3 day ban
- 3rd warning: 1 week ban
- 4th warning: 2 week ban
- 5th warning: 1 month ban
4. TeamblockingTeam blocking is a special kind of teamkilling, where you're working together with the enemy team to kill one of your own team. An example of teamblocking would be when you saw/spray a teammate, and let the other team kill them, hence why this kind of warnings has more severe punishments. If you're spraying/sawing them without the other team damaging or killing them, it will be considered teamshooting.
- 1st warning: warning message
- 2nd warning: 3 min jail
- 3rd warning: kick
- 4th warning: 3 day ban
- 5th warning: 1 week ban
- 6th warning: 2 week ban
- 7th warning: 1 month ban
5. TeamsurfingThe team surfing warning will be used in the following 2 cases:
- If a team player is driving around with someone from the opposite team (non-civs), the person on top will be warned and pushed at first. Further incidents will be punished with a jail. We won't go further than a 10 min jail for this.
- If a civilian is actively engaged in a fight with a cop/terro, then subsequently escapes the fight with a teammate (of the person he's in a fight with), he'll be punished. With "actively engaged", we mean that the civ is involved in the fight, and is attacking and damaging the cop/terro as well.
- 1st warning: warning message
- 2nd warning: 2 min jail
- 3rd warning: 5 min jail
- 4th warning: 10 min jail (every warning after this will also be a 10 min jail)
6. Animation abuseThis warning will be issued when using animations/commands to gain an advantage. Cases such as using /sync to get up earlier, or using an animation command to prevent fall damage, will be considered under this warning.
- 1st warning: warning message
- 2nd warning: 3 min jail
- 3rd warning: 5 min jail
- 4th warning: 10 min jail
- 5th warning: 1 day ban
- 6th warning: 3 day ban
- 7th warning: 1 week ban
7. Forcing map changeThis warning will be issued when someone quits in order to force a map change.
- 1st warning: warning message
- 2nd warning: 3 min jail
- 3rd warning: 5 min jail
- 4th warning: 10 min jail
- 5th warning: 1 day ban
- 6th warning: 3 day ban
- 7th warning: 1 week ban
If you have any further questions or comments about this, feel free to discuss them here.